Headwall serves as a visualization node for video, sensors and 3D data within a VR or XR headset. Headwall combines a proprietary video processing software with 3D and IoT sensor mapping  and a hardware control API.

The video processing allows Headwall to ingest and display large amounts of visual data, up to (8) 4k60 streams. The hardware control API, if enabled, allows for bidirectional control of the command center environment. This means video routes made in the VR environment can be reflected in the physical command center, surveillance cameras can be panned, tilted and zoomed, and KVM functionality is available.

Innovative feature SET

Virtual reality can offer several advantages over a physical command center, including:

-Cost savings: Building and maintaining a physical command center can be expensive, whereas a VR command center can be set up and accessed remotely, reducing costs.
-Flexibility: VR allows users to easily switch between different virtual environments, such as simulations or mock-ups, whereas a physical command center may be limited to a single location and function.
-Immersion: VR can provide a more immersive experience for users, allowing them to interact with virtual environments in a more natural way than with a traditional interface.
-Data visualization: VR can help users to better understand and analyze large amounts of data by displaying it in a more intuitive and interactive way.

How it’s deployed:

Headwall integrators add a modicum of hardware to an existing command center or future command center build. This hardware sends IP-packetized video to Headwall endpoints.
Headwall end points are configured to receive and display those signals in a game engine environment. Once the physical command center is set up for Headwall, virtually infinite endpoints can be added at low cost.